اَلف
    به
    په
    ته
    ثه
    جیم
    چه
    حه
    خه
    دال
    ذال
    ره
    زه
    ژه
    سین
    شین

Foreign self-image is an artistic approach towards the themes uprooting, destruction, reconstruction, memory and identity - which exist parallel to the global flow of finances. The arms industry and real estate sector keep this flow of money alive and are mutually dependent. The arms industry destroys and the real estate sector (re)builds. The power holders and ruling class elite direct and destroy. Whereby the non-privileged class in this game loses its home and livelihood and then rebuilds (often in foreign countries) laboriously as well as exploited.
Calm camera shots show ruins of houses as well as demolition tongs eating away houses - a visualization of the loss of habitats and home, whether through displacement or eviction. In counterpoint, these images are complemented by long static shots that represent the slow and arduous reconstruction of housing. Additionally, the digitalization and thus abstraction of war is shown in partially animated b&w footage from 3D video games. These are finally countered with Super-8 family shots, as well as with German refugee stories from the WWII - both traces of immaterial memories. Simultaneously, a loop-like cycle of recurring events runs within four conceptual dimensions where they correspond to four types of images.

Funded by Senate Department for Culture and Europe (Künstlerinnenprogramm)



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2005 – 2024 Ⓒ Pantea Lachin